Required Stats: 396 Craftsmanship 374 Control (minimum) 380 CP (345 + HQ Bouillabaisse) or meld +1 CP on off-hand for NQ. 1) Comfort Zone (Tricks?) 2) Inner Quiet (Tricks?) 3) Steady Hand II 4) Waste Not II 5) Hasty Touch 6) Hasty Touch 7) Hasty Touch 8) Hasty Touch 9) Steady Hand II 10) Hasty Touch 11) Hasty Touch 12) Hasty Touch 13) Hasty Touch 14) Hasty Touch 15) Manipulation (Tricks?) 16) Steady Hand (Tricks?)*** 17) Piece by Piece 18) Great Strides 19) Piece by Piece** 20) Ingenuity II 21) Byregot’s Blessing 22) Careful Synthesis II 23) Careful Synthesis II 24) Careful Synthesis II *** This is what I call the “Byregot’s Killzone“. After pressing Steady Hand, if ever you get a Excellent just jam Byregot’s in. Failing this, after Great Strides, Ignore Innovation or Ingenuity if you land on a Good. Of course, make sure to do Ingenuity 2 before Careful Synths. ** Piece by Piece is a “filler” to try and get a better than normal condition after great strides. Ingenuity II acts the same way. Again, keep in mind the “Byregot’s Killzone”. Hasty Touch Failures? Out of nine Hasty Touches, I would say the very least I would gamble with is 6 successes. You can consider reclaiming if 3 fail. If 4 fail, you’re gonna need some luck. 1 Tricks of the Trade? Replace step 20 with Innovation. 2 Tricks of the Trade? Replace step 14 with Basic Touch. 3 Tricks of the Trade? Replace step 13 with Basic Touch
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